
* use "%programs%/Beyond Compare.app/Contents/MacOS/bcomp" "%r" "%l" "%b" "%d" * use "/usr/bin/opendiff" %r %l -ancestor %b -merge %d Prefab use '%programs%//p4merge.app/Contents/MacOS/p4merge’ "%l" "%r" "%b" "%d" Unity use '%programs%/p4merge.app/Contents/MacOS/p4merge’ "%l" "%r" "%b" "%d" # On OSX %programs% is replaced with "/Applications" and "$HOME/Applications" thereby resulting in two entries to try out # On Windows %programs% is replaced with "C:\Program Files" and "C:\Program Files (x86)" there by resulting in two entries to try out

# %d is replaced with a path where the result should be written to # %b is replaced with the common base version # %r is replaced with the path of the incoming remote version # %l is replaced with the path of you local version # on other that the default fallbacks listed below.

# Modify the next two lines if scene or prefab files should fallback I found the manual on unity smartmerge and gave it a try.Ĭmd = '/Applications/Unity/Unity.app/Contents/Tools/UnityYAMLMerge' merge -p "$BASE" "$REMOTE" "$LOCAL" "$MERGED"

Before we start I wanted to see if working with unity and GIT is possible/easy. We are a small team starting on a new project.
